Title: |
ALOHA999.WAD |
Filename: |
levels/doom/a-c/aloha999.zip |
Size: |
342.68 KB |
Date: |
09/04/95 |
Author: |
Alamain |
Description: |
-Doom 1, Episode 2
-8 new maps
-No secrets
-No secret level
-Violent (of course)
-Dangerous (of course) |
Credits: |
|
Base: |
New level from scratch
Constructed with Doom 1.666 |
Build time: |
|
Editor(s) used: |
DEU 5.21, BSP12X |
Bugs: |
Beta Testers report...
HOM Map 2 (Open Courtyard) HOM Map 6 (Cacodemons' Room; Barons' Room)
Did not show up on my machine;
Beta Testers tested with Doom 1.2;
BSP'd again as a precaution. |
Rating: |
(3 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| There is some really good design in this episode, but for me it falls apart when you get to E2M6. The level is fairly dark and confusing to begin with, but it has these shallow nukage pits that look like you can walk through, but they're like 1 unit too high or some shit. Then later lights go out, and I fell into one of those inescapable pits. I ragequit then, but still 3 * for this episode (would have been 4 without that bullshit). | x |
View aloha999.txt
|