Title: |
DOOMED to Run Amok v1.1 |
Filename: |
levels/doom/a-c/amok11t.zip |
Size: |
164.6 KB |
Date: |
10/30/04 |
Author: |
David L. Davis |
Description: |
Waste the "BAD GUYS", what else?. |
Credits: |
id Software Team (DOOM "The Game" / "The Graphic Engine") Brendon Wyber (DEU v5.21 / Map & Thing Editor) Raphael Quinet (DEU v5.21 / " " " " ) Colin Reed (BSP v1.2x / DOOM Node Builder) Bill Neisius (DMMUSIC v1.0a / Music Util) Bill Neisius (DMGRAPH v1.0 / Graph Util) Bill Neisius (DMAUD v1.1 / Audio Util) Matt Fell (The "OFFICIAL" DOOM FAQ v5.6 / Info) Matt Fell (The "UNOFFICIAL" DOOM SPEC v1.3 / Docs) MDC Development (TEXTREF v1.0 / Docs) Brain Marshall (DOOM 3D Engine Techniques / Info) Abert Warner (Beta Tester) |
Base: |
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Build time: |
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Editor(s) used: |
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Bugs: |
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Rating: |
      (9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | nice to have a plasma party | x | |
Anonymous
     | This is E2M1 (one of the reviewers above must have been unaware of this). It's great fun, with a lengthy, superfluous, but entertaining teleport battle against a mass of generally weak monsters, and the final cavern looks very impressive. One of the secret areas has some early Doom 2 screenshots, including one that shows the pain elemental spitting fireballs! This is very good for August 1994. | x | |
Anonymous
     | This was a pleasant surprise! Decent looks, texture alignment, and coherence, plus plenty of ammo with which to waste plenty of monsters. The player can progress through the map as he/she sees fit, and a few teleporters are provided to speed up movement between areas. There's one massive fight (with teleporting monsters) and a somewhat tricky Cyber fight at the end. Recommended. --4/5 | x | |
Anonymous
     | haha this was one of my favorite wads from back then | x | |
Anonymous
     | does this change, anything? all I saw changed was the bottom with the face...
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Anonymous
     | Good map. | x | |
Anonymous
     | Wow this is Horrible | x |
View amok11t.txt
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