Title: |
The Dungeon of Aoxozoxoa |
Filename: |
levels/doom/a-c/aox.zip |
Size: |
54.1 KB |
Date: |
11/19/94 |
Author: |
Geoffrey Oliver |
Description: |
This WAD is based on an AD&D campaign that serveral of my friends and I played for about three years. Aoxozoxoa was one of two wizards who escaped from a high security wizard's prison in the Crimson Empire. A party of experienced adventurers was hired to track these wizards down and either re-capture them or eliminate their threat before they could align with other dark powers. This WAD is a reconstruction of the original dungeon where our party slayed the Archmage. |
Credits: |
Chance Crowder, the dungeon master who invisioned Cerebrus and all the blood and gore that resides there. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DEU, BSP, RMB |
Bugs: |
NONE |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) (4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | i thought it was fun | x | |
Anonymous
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Is there anything more geeky than a 1994 Doom level based on an Advanced Dungeons & Dragons campaign? There's a complicated co-operative mode but this basically amounts to a medium-sized maze with a couple of courtyards, and some rooms filled with monsters. If you teleport into the courtyard with the cyberdemon you can't get out. When I evaluate a level I ask myself if it is more fun than any random collection of rooms with monsters in; this isn't. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Yet another maze map, perhaps better than some others, but still basically a big maze. | x |
View aox.txt
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