Title: |
BAD DREAM |
Filename: |
levels/doom/a-c/baddream.zip |
Size: |
41.35 KB |
Date: |
04/13/07 |
Author: |
Rick Lowder aka Rooster |
Description: |
Blood, Blood, and watch your back. You wake up, or at least think you're awake after a falling asleep at your desk. You were playing DOOM death matches till the wee hours last night. Fight your way to the exit, what ever you do, don't die in your sleep, you know what happens if you do... |
Credits: |
JumPiN' JoE, T-Wood, Chris at Future Concepts. |
Base: |
New from scratch |
Build time: |
|
Editor(s) used: |
DEU 5.21 |
Bugs: |
none, finally... |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Into the recycle bin with it. | x | |
Anonymous
| Bad dream? More like Bad wad. | x | |
Anonymous
| Oldschoolish, flesh texture theme, good surprises, though a bit too simple and with some mistakes 2.5/5 - Optimus | x | |
Anonymous
| This is dated July 1994. It's a bad level, I did not contemplate the horror. Basically you have a set of maze-like corridors, random textures, and they link ugly polygonal rooms; it starts off cramped and boring, and then becomes enormously spread-out and boring, with large empty undetailed rooms. It just starts to get almost a tiny little bit good (by 1994 standards) towards the end, but never quite arrives. Podcasting. | x | |
Anonymous
| Good: A few okay traps; Some non-linearity; Decent amount of monsters to fight. Bad: Extremely lacking in detail for the most part; Many rooms are excessively large with monsters in cages, making a lot of combat easy to avoid; Many texture misalignments; Questionable texture choices in spots. Overall: Playable, but not exceptional in any regard, and certainly not pretty. 2/5 -VV | x |
View baddream.txt
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