Title: |
beholder.zip |
Filename: |
levels/doom/a-c/beholder.zip |
Size: |
16.04 KB |
Date: |
05/12/94 |
Author: |
Alex Cannon |
Description: |
This level is complete, but I was planning on adding a hell of a lot more! |
Credits: |
Jeffrey Cannon- playtesting |
Base: |
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Build time: |
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Editor(s) used: |
DE_250B4 |
Bugs: |
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Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
| I liked it. The texturing is weird in a good and fun way, there is a lot of interactivity with moving floors and action is enjoyable too. Cute cacodemon snipers. For a level made only one month after ORIGWAD this is excellent. | x | |
Anonymous
| 'Slapped togther' can be considered a style in itself. a lot of Sandy Petersen's episode 2 maps have this trait. Once you learn to appriciate maps like this for the gameplay the sky is the limit. not all maps need to look like Phobos: Anamoly Reborn to be good. | x | |
Anonymous
| Reasonably decent for '94 | x | |
Anonymous
| Previous review is rather harsh I think, agreed the map doesn ot look good and feels like it has been slapped together, but only bugs I could find were misaligned textures and "tutti-frutti" the level is not almost unplayable and can be finished easily enough. The map is not too short but certainly not long either, there were some interesting areas such as the altar the baron is standing on near the exit. For 94 there are a lot worse but it is still below average 2/5, give it a go and see for yourself. | x | |
Anonymous
| Awful looks, and some serious gameplay bugs make this slapped-together level almost unplayable. --1/5 | x |
View beholder.txt
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