Title: |
BLADE13.WAD |
Filename: |
levels/doom/a-c/blade13.zip |
Size: |
87.71 KB |
Date: |
12/02/05 |
Author: |
Bob Lange |
Description: |
Well, you've done it again. After successfully escaping from Hell, you've stumbled into yet another hole filled with bad guys. At least this one has some light in it, after all that cavern crawling. Good luck. Always keep at least five rockets in reserve... |
Credits: |
BC for playtesting |
Base: |
New from scratch |
Build time: |
56 hours (940514 - 940602) |
Editor(s) used: |
DEU 5.1, DEU 5.21, DoomCad 4.2, BSP 1.0 |
Bugs: |
None |
Rating: |
(5 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| Fait en une vie - 3/5 - Eye's | x | |
Anonymous
| This is from June 1994. It is extraordinarily good for something so old; in fact with a bit of polish and a lot more monsters it would be a good modern-day retro level. The architecture is imaginative and the gameplay flows well. There's a huge amount of ammo and it's not very hard, but then again in 1994 most people played with the keyboard only. The pentagon room is a bit obtuse, though. I would change that (or make all the monsters come out at once). | x | |
Anonymous
| Oh yeah, played that one many years ago, still like it and I still use it for the Bach midi and the shotgunsound (I just like that sound). 4/5 considering the time it was built. (Can't compete with today's modern engine superdetailed levels) | x | |
Anonymous
| Except for the new sounds and somewhat bland texturing this map is okay. 3/5 - Belial | x |
View blade13.txt
|