Title: |
Barons and Beyond (Not anymore but I like the name) |
Filename: |
levels/doom/a-c/bnbeyond.zip |
Size: |
91.64 KB |
Date: |
11/10/94 |
Author: |
Jason Michelsen |
Description: |
A rather LARGE level with some nifty tricks & traps scattered through out. I tried to keep a theme through out the level, it may sometimes wander but I feel overall I did a good job of it. |
Credits: |
Jim Jastrzebski and Augie Maida for giving me some ideas and providing some moral support while building this monster level. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DEU 5.21 DMapEdit 3.0 DoomCad 4.3 |
Bugs: |
Doom crashes if you save your game Couple minor mirror effects still lingering around |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| It took me 30 minutes to beat. The yellow key is not needed, the yellow-exit door opens with the red key. | x | |
Anonymous
| One of those '94 wads that promises a challenge but ends up easy due to infighting and a lot of ammo. Most of the level is punching spectres in dark STARTAN hallways. You can get stuck and a lot of areas are pointless and ugly. Eventually I got bored 20 minutes in and rageclipped to find the yellow key. It was in a secret. 2/5 | x | |
Anonymous
| Very interesting in places, but also very uneven and way too enormous. 3/5 --Woolie | x |
View bnbeyond.txt
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