Title: |
Bubba.zip |
Filename: |
levels/doom/a-c/bubba.zip |
Size: |
39.05 KB |
Date: |
11/28/10 |
Author: |
Robert Schwarz |
Description: |
Only one way to find out, must play. |
Credits: |
My brother Pat for the music editing. |
Base: |
New level from scratch |
Build time: |
Didn't keep track. will know better next time. |
Editor(s) used: |
Deu 5.0, BSP |
Bugs: |
NONE |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| The music...well, weird for DooM but I think it's OK. A so-so 1994 map and just for killing fun with it.(But the music may ruins that) 3/5 -playerlin | x | |
Anonymous
| With fastmonsters the start can prove tricky, and I guess the author intended the relaxed lounge music as a contrast to the raw manly slaughter gameplay(tm), but it didn't quite work out. Cute. Tres estrellas. | x | |
Anonymous
| This is actually a 1994 WAD (as if the DEU editor wasn't a dead giveaway). The beginning reminded me of UNDERSEA.WAD, of which I hoped it was a sequel/imitation, but the rest of the map is not quite up to that early masterpiece. Still fun and cheesy as only a raw 1994 map can be. 2/5 -Maes | x | |
Anonymous
| The totally badass elevator music made me laugh :D
Level is not too good... better keep practicing! 2/5 | x | |
Anonymous
| This is just bad. The music is fitting an elevator rather than Doom. The gameplay wasn't too confusing, because I accidentally ran through a wall and found the blue key. Beyond that it's just mediocre. Architecture is aweful. Overall 2/5 MEH | x |
View bubba.txt
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