Title: |
BEWARE.WAD (version 1.2) |
Filename: |
levels/doom/a-c/bwarenew.zip |
Size: |
86.98 KB |
Date: |
08/19/94 |
Author: |
Anonymous |
Description: |
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Credits: |
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Base: |
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Build time: |
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Editor(s) used: |
DEU 5.0, 5.21 / BSP 1.1x (Special thanks to the creators of the programs; Raphael Quinet and Colin Reed)
Also, a recent implementing of IDBSP.EXE and WAD_DWD.EXE has made the entire patch wad of BEWARE smoother, quicker at on-the-fly processing of visplanes when you open a door into a sector with several 2-sided lindefs... just generally better, faster game-play!
THANKS TO RON ROSSBACH, WHO PORTED THE IDBSP PROGRAM, AND THANKS TO JOHN CARMACK FOR MAKING ID'S BS PARTITIONER AVAILABLE TO THE PUBLIC!!
DOOM LOVERS R U L E ! ! |
Bugs: |
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Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| The readme talks about "well-matched textures" but this is nonsense; the level looks like the random output of a fractal Doom generator. It's the epitome of this kind of early design. It even has a room filled with teleports that warp you around carousel-style. But the level is silly and charming because of it, and it's not bad fun to play, although the non-linear gameplay is very wandery. It has a mad grandeur in places, and some bugs (if you fall off the exit pedestal you're stuck). | x |
View bwarenew.txt
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