Title: |
CHURCH.WAD |
Filename: |
levels/doom/a-c/church_pn.zip |
Size: |
20.88 KB |
Date: |
05/12/06 |
Author: |
Peter Naus |
Description: |
You've found the unknown altar to the CyberLord. It looks just like a church... I wonder why? The level is pretty easy, I just created it to stir up trouble! Then I added some bad dudes... |
Credits: |
Brendon Wyber and Raphael Quinet for DEU And id. Of course. |
Base: |
New from scratch |
Build time: |
About 5 hours |
Editor(s) used: |
DEU 5.21,BSP 1.0x |
Bugs: |
Yeah, I know, you'll get the occasional HOM when you're inside the church looking towards the door... ...bad luck, it's a limitation of the engine :-) Don't try to "fix" the untextured walls... it's the only way I can get the DooM engine to give me a "low" exterior and a "high" interior and still get the SKY texture from within the building... Please let me know if this level bugs out on any particular revision of DooM... So far, it works fine on 1.1/1.2/1.4/1.5. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Good: Lots of enemies; Attempts at architecture. Bad: Church is big and windowed on inside, small and windowless from outside; Easy overall; Inescapeable pool; Avoiding combat, level can be completed in about 12 seconds; Some ugly texturing; THING overload; Invisible barriers. Odd: The text mentions this is an altar to the CyberLord, but there's no Cyberdemon; The crosses in the church aren't inverted. Overall: Short, pointless and ugly. 0/5 -VV | x |
View church_pn.txt
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