Title: Cleaning Of All Kind
Filename: levels/doom/a-c/coak.zip
Size: 140.23 KB
Date: 01/01/03
Author: Helioth
Description: This mornig your boss was in a bad mood: the coffee vending machine is out of order. That's the reason why you find yourself at the entrance of the C.R.R.G.E. (Center for Research on Regressive Genetical Experiments). Bad luck. This building was abandonned and closed some years ago because of an experiment that has gone wrong. All that we know is that this building is full of 'half-intelligent' and bellicous genetical monsters. Woah, and your boss has sent you in there with a little ridiculous gun... 'Try not to waste the ammunitions!', he said before you entered. Ha! A bullet in his head! That's all what your boss should earn...

But if you want to shoot one in his head, you'll have to come alive out of this building: your lovely boss did solder the door behind you... Through the door you just heared an ugly voice screaming 'Good luck!', immediately follewed by the 'PoP!' of a champagne cork...

þ In order to finish the level, you don't need to discover any secret room, just go where you haven't been.
þ Lots of secret rooms
þ Ultra-Violence can be very difficult. It depends on the good will of the Cyberdemon. In the same room are eight meatballs (Cacodemons), and if the Cyberdemon doesn't kill any of them, I wish you good luck if you really hope to survive...
þ I included a demo of myself finishing the level on Ultra-Violence. Perhaps the demo won't work on some DooM.exe because the demo was recorded using DooM.exe V1.6 Beta...
þ The level is a bit slow on Ultra-Violence. On the other difficulty levels it's quite fine.
þ No BFG9000
Credits: þ Icare for play testing.
þ ID Software, Brendon J Wyber, Raphaël Quinet, Colin Reed, Matthew Ayres.
Base: New level from scratch
Build time: Approximately 50 hours
Editor(s) used: DEU 5.21, DEU 5.20 32bit, BSP 1.1X, WADED 1.23, WADED 1.37, DEU2 5.21
Bugs: None
Rating: (2 votes)


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Reviews:
printz
Quite a cool level. I love its interconnection and good use of Doom 1 monsters. Can get quite suspenseful due to all the darkness, flashing lights and room morphing.x
Anonymous
Good: Decent connectivity between areas; Music replacement leads to eerie atmosphere; Combat occasionally heats up; Some good light effects. Bad: Some bad light effects (notably after chaingun); Bad texture misalignments; Mostly useless caged Cyberdemon; Combat in some dark sectors is annoying; Final battle can be shortened or avoided completely if you run for the exit at the right time. Overall: This map doesn't exactly excel, but it's not a horrible way to kill some time, either. 2/5 -VVx

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