Title: |
COLOSEUM.WAD |
Filename: |
levels/doom/a-c/coloseum.zip |
Size: |
21.56 KB |
Date: |
05/12/94 |
Author: |
Dean Ashley Svendsen |
Description: |
This has been designed with deathmatch in |
Credits: |
Eric Staeberhofer & Luis Pampliega for playtesting, and Eric for providing some half-decent PC's. The authors of DEU. Good work! Those nice people at id. |
Base: |
*ahhhhh* |
Build time: |
Too long! Approx two weeks. |
Editor(s) used: |
DEU 5 beta and 5.0, BSP10 |
Bugs: |
Dont think there's any.... |
Rating: |
      (4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
     | A strange level to play, very confusing with tons of teleporters and overabundance of ammo. The central area is badass though. | x | |
Doomkid
     | Damn, this one looks pretty slick for it's age, I can't believe he pulled this off with the painful to use DEU. Definitely check this one out, fun for SP and could be pretty fun in DM too. | x | |
Anonymous
     | Small, violent deathmatch map that's actually a bit fun to play in single play as well. There's a central hellish arena, with teleports which lead to neighbouring areas filled with weapons and powerups but which also land you right in the face of additional monsters. If you know which teleports lead where, you can easily get to the plasma rifle or BFG, and one of the invulns, and just blast away. If not, prepare for something challenging. Nice map. --3/5 | x |
View coloseum.txt
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