Title: |
Not For Cowards |
Filename: |
levels/doom/a-c/coward.zip |
Size: |
44.57 KB |
Date: |
01/09/05 |
Author: |
Matt Fox |
Description: |
You have been abandoned at the entrance of what seems to be a quiet deserted base. Quickly, you discover an odd-shaped, four cornered room with four separate teleporters. You must now decide which one to take, and only ONE way leads out! |
Credits: |
id for the greatest game this past year, and the greatest this year, Doom II!
Also Geoff Allan, author of DoomEd, The 'Real Thing'
Colin Reed for the BSP
Mike Odom for the 'Concept' |
Base: |
New from scratch |
Build time: |
|
Editor(s) used: |
DoomEd -The Real Thing-, DCK and DEU for error checking. Reject Map Builder ( It Works! ) |
Bugs: |
None this time, I hope! |
Rating: |
(2 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| What he said. This wad sucks. | x | |
Anonymous
| A good general idea (multiple route choices, only one way leads to the exit) wasted completely. Dozens of small, ugly rooms with one entering teleport and one exit teleport, with a couple of big rooms too. It's never any fun, and when you find the right way through, you can just run through in under a minute. Also, you can get stuck with nowhere to go in the three "dead-ends" (two of them are supposed to kill you, but if you're a good enough player you can survive them). Avoid at all costs. --0/5 | x |
View coward.txt
|