Title: |
The Crimson Keep |
Filename: |
levels/doom/a-c/crimkeep.zip |
Size: |
62.44 KB |
Date: |
03/25/95 |
Author: |
John Boyle |
Description: |
A gauntlet of death lies between you and your way home. Yet, when you arrive at the final door, you find your passage barred -- the key well guarded in a small stone castle. You fight your way through the guardians of the fortress and gain the key ... but only then it occurs to you:
"Where's the Master of the Keep?"
Well-suited for Deathmatch with plenty of sniping locations & alternate routes. |
Credits: |
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Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
EdMap version 1.31 |
Bugs: |
None |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Not a bad old-style map. The progression is OK (especially if you use the automap now and then), but the action is never very challenging - lots of health and ammo (no need even to use weapons 5 and 6), and nothing you could call an ambush. The cyber can be dealt with in complete safety if you so choose from inside the building. | x | |
Anonymous
| This marble/castle-like map is really a mixed bag. There are some good attempts at varied and interesting architecture, but there are many clashing and unaligned textures, and some poorly marked or completely unmarked doors. The action and progression is good, though; nothing challenging, except for an awkward Cyber fight near the end. Overall, not enough fun to recommend. --2/5 | x |
View crimkeep.txt
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