Title: |
Despair.wad |
Filename: |
levels/doom/d-f/despair.zip |
Size: |
32.52 KB |
Date: |
08/02/95 |
Author: |
Paul Thureen |
Description: |
You found a castle over run with demons on your vacation. They killed your family. It's payback time! |
Credits: |
Id, of course, and the authors of DEU 5.21! |
Base: |
New level from scratch |
Build time: |
On and off for about two weeks. |
Editor(s) used: |
DEU 5.21 |
Bugs: |
I used deu with Ultimate DooM, and it seems that it dosen't like some of the new textures, so some of may look really screwy. I tried everything, but can't seem to fix the problems. Let me know if you can. |
Rating: |
    (4 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
mrthejoshmon
     | wank | x | |
Anonymous
     | This is a very poor early level, incompetently made, wiht 81 mostly weak monsters. The layout is basically a maze of identikit undetailed square rooms plus slime. It's confusing as heck because a lot of the lines don't show up on the automap. You get a BFG and plasma gun; there's a perfunctory cyberdemon fight, but it's a pushover. As the other reviewer points out, you can't press the exit switch because it faces into the wall! Unbelievable. | x | |
Anonymous
     | Quand meme un beau tableau 4/5 - Eye's | x | |
Anonymous
     | Well, the author pretty much sums it up in the text file: "I just threw some rooms together". An ugly, and very basic map with buggy sector work, more than 5 times the ammo needed (cells especially) for almost exclusively imps and zombies, impossible-to-find doors... The poor guy couldn't even get the exit switch right (it's inverted). --0/5 | x |
View despair.txt
|