Title: |
dethstar.zip |
Filename: |
levels/doom/d-f/dethstar.zip |
Size: |
17.07 KB |
Date: |
05/12/94 |
Author: |
Jackson Harvey |
Description: |
It is
completely new, not a hack of an existing level. This is my first Doom
level, but I think it is very good. There are some tricky parts, and if
you are ever tempted to think it is unfinishable, you can watch the demo
I have provided. |
Credits: |
Thanks to Justin Mansell for help using the DEU editor
and to Eric Alspaugh for help with aesthetics (textures, etc.). |
Base: |
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Build time: |
|
Editor(s) used: |
DEU5BET4 and DEU50 |
Bugs: |
|
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
|
Anonymous
| Pros:
Clever use of teleporters:
Very impressed to see teleporter puzzles of this caliber in a first time map, good job.
Decent secret placement:
Ok not 'secrets' per-say but you did have to think to progress in this level which is a good skill to nurture.
Cons.
Height:
Or lack there of, so many corridors were cramped.
Corpses everywhere:
Hanging bodies in a very low room, some block the player and some don't.
Confused Textures/Theme:
This level appears to have no coherent texture theme.
| x |
View dethstar.txt
|