Title: |
UFO |
Filename: |
levels/doom/d-f/dl_ufo.zip |
Size: |
48.45 KB |
Date: |
07/11/03 |
Author: |
Simo Malinen |
Description: |
This is a tiny level with huge amount of details, designed to look like an interior of alien spacecraft. |
Credits: |
id software for creating DOOM. |
Base: |
New level from scratch. |
Build time: |
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Editor(s) used: |
DEU 5.1/DETH 5.24, BSP |
Bugs: |
None |
Rating: |
(12 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Tons and tons of detail! It's like I dunno, needs to be more developed, like needs a TC @ least?. If it can beat rtc-3075, then maybe it would be good. Anyways, I see that the author likes to keep theme-based maps, which is fine by me. ~2/5 | x | |
cs99cjb
| Very small and highly conceptual. My first game took about 5 minutes; the second, less than 2. It's a nice idea but execution leaves much to be desired. The geometry is actually pretty good but it's burdened with randomly flashing light levels and texturing of inconsistent quality. 3 stars. | x | |
Grazza
| A beautiful and unusual map by a skillful mapper (check out his other wads - don't be put off if this one isn't to your taste). Gameplay isn't too bad, but don't expect anything very free-flowing. I'd much rather mappers experiment with concept maps than just make standard maps all the time. | x | |
Anonymous
| Yes, it's cramped and bumping all way long - but, for the atmosphere, it fits quite good here. Downside: this map is by far too small. 3* | x | |
Anonymous
| Ewww this is horrible, and the "huge amounts of details" means "splitting each linedef in 10 parts and randomly texturing it". 1/5 | x | |
Anonymous
| a great claustrophobia feeling with an unreal but very good lighting, not highly polished 4/5 | x | |
Anonymous
| Oh my word. I'm surprised this hasn't won an award for infamousness. It's a Congestion:1024 level from before Congestion:1024 existed (November 2001), and it's awful, in a relentless and perverse way. It reminds me of the first few Gothic_99 levels, in that it is an assault on the eyes. There are 21 weak monsters arranged basically in a long winding corridor, but the layout is so fiddly and detailed that it's hard to walk a few steps without bumping into the scenery. | x |
View dl_ufo.txt
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