Title: |
Deathmatch Alpha |
Filename: |
levels/doom/d-f/dm_alpha.zip |
Size: |
24.53 KB |
Date: |
10/23/94 |
Author: |
John Harris |
Description: |
You and your friends have decided to train on grounds you may find on a real mission. Within you find a temple with an exit leading outside and a military battleground in which to fight. You take a position and find your friend scrambling to find his. That's when you're up a FRAG. Each player starts with exactly the same armor and weapons. Players are judged on their skills to survive. |
Credits: |
ID, DEU, BSP |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DEU (the best of all editors) |
Bugs: |
None |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| DM map, with unusal design. The players start outside the arena (separated into two parts, an arcade with marble pillars and lighting effects, and a bright section with buildings, catwalks, and sniper points) and are equipped equally as they go in. The main problem is that you only get a rocket launcher. There's also one shotgun placed in the map, but there is no extra ammo supplied for it. This makes for a very monotonous DM session with rocket spamming and a mediocre experience at best. --2/5
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View dm_alpha.txt
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