Title: |
dmprtl.zip |
Filename: |
levels/doom/d-f/dmprtl.zip |
Size: |
64.46 KB |
Date: |
07/29/94 |
Author: |
NICHOLAS BELL |
Description: |
EVERWHERE YOU TURN, SOMEONE OR SOMETHING IS TRYING TO STOP YOU. TO KILL YOU.
HAVE YOU CONSIDERED WHY THEY BEHAVE THIS WAY? WHAT ARE THEY PROTECTING? WHAT
ARE THEY HIDING? PERHAPS THEY'RE TRYING TO TELL YOU SOMETHING. MAYBE YOU
SHOULDN'T BE WANDERING AROUND THEIR FACILITY PUSHING BUTTONS. MAYBE THEY'RE
TRYING TO STOP YOU FOR YOUR OWN GOOD... |
Credits: |
THANKS TO THE FOLKS AT ID SOFTWARE FOR CREATING DOOM. IF ONLY ALL GAME
DESIGNERS WERE SO GOOD AT WHAT THEY DO!
A VERY SPECIAL THANKS TO BRENDON WYBER AND RAPHAEL QUINET FOR CREATING THE
DOOM EDITING UTILITIES V 5.0 - A REALLY EXCELLENT PROGRAM WHICH MADE THIS
NEW LEVEL POSSIBLE. I LOOK FORWARD TO DEU v5.1!
THANKS TO COLIN REED FOR HIS BSP UTILITY WHICH MAKES DEU WORK.
AND THANKS TO VOOT ZOMBO FOR TESTING THIS LEVEL AND FOR PROVIDING MANY USEFUL
COMMENTS AND SUGGESTIONS. I REALLY APPRECIATE THE HELP! |
Base: |
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Build time: |
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Editor(s) used: |
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Bugs: |
FRAME RATE DROPS AT A FEW SWITCH LOCATIONS. THIS CLEARS ITSELF IN A FEW
SECONDS. FRAME RATE ALSO DROPS ONCE WHEN A SITUATION GETS "BUSY," BUT ONLY
LASTS A MINUTE OR TWO ONCE CERTAIN OBJECTIVES HAVE BEEN MET. UNLIKE DOOM
"PITS" THERE SEEM TO BE NO SAVEGAME PROBLEMS. |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Starts off decent and difficult for 1994, but quickly goes downhill as soon as you reach the inescapable switch room behind a blue door. After you enter the "portal", everything turns to shit with a dark, boring, unmarked maze with no ammo. It could've been a good map, but poor design choices ruined it. Also, the only non-secret weapon is a shotgun. Ugh. 2.5/5 | x | |
Anonymous
| Large, extremely violent, fun map, split into two parts: First part is a well-designed techbase. Tons of monsters and traps everywhere, and a clever progression. The second part is a maze in hell, poorly designed, much duller. No ammo here, so use the chainsaw/fist often. Fine secrets (apart from an "impossible" one). A trick jump to the switch room down in the ooze is needed to finish the map without cheats because of a design flaw. Lots of stragglers means 100% kills may be tedious. Recommended. --4/5 | x |
View dmprtl.txt
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