Title: |
STARDEATH "A star is dead" v1.0 |
Filename: |
levels/doom/d-f/dmsdth.zip |
Size: |
23.79 KB |
Date: |
10/23/05 |
Author: |
Derek Morton |
Description: |
A huge Deathmatch play level with a few nasties added to spice things up a little bit. Vigorously tested for two man deathmatch play but should support four man play. Average two man deathmatch game lasts between 20-30 minutes when playing to ten frags.
HINTS: ------
Starting Star lift: Starting about halfway between candelabra and Star lift, walk towards Star lift.
Stopping Star lift: ??? Try experimenting by walking around the star's perimeter. Walking over certain sides of the pillars will also work.
Monster Pit: Raise the pit with the 'eye' switch. Monsters cannot cross the blue 'monster barrier' but they can slip out the back. NOTE: Let the Baron live and watch him catch your opponent(s) when they least expect it.
Automatic Door: Once the door closes it stays that way for 30 seconds.
Teleporter lift: Lift to teleporter is activated by exiting the gray hallway with the red ceiling. Be quick about it!
Enjoy....
p.s.
Feel free to send your suggestions and/or comments but you can keep the criticisms to yourself. I'd appreciate receiving a saved four player deathmatch game. This PWAD would seem to be ideal for that. |
Credits: |
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Base: |
New from scratch |
Build time: |
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Editor(s) used: |
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Bugs: |
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Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| A DM only map (in spite of what Funduke's text file says. There's no exit in the map, e.g.). Mostly large, ugly rooms made in a lot of different styles. The name probably comes from a large star-shaped pillar in the "main" room. Ammo, weapons and health/powerups spread around everywhere. Some minor gameplay tricks are used, such as remote switches, powerful weapons placed in places where you're vulnerable to attack, etc. Not a very interesting map, but it's not intolerable in any way. --2/5 | x |
View dmsdth.txt
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