Title: |
TechNoid.WAD |
Filename: |
levels/doom/d-f/dmtech.zip |
Size: |
44.96 KB |
Date: |
05/15/05 |
Author: |
Rick Kelly |
Description: |
Mutant TechNoids (Technical Nerds) have invaded. Your mission is to eradicate and escape. Lot's of hard to find doors and timing puzzles to solve. |
Credits: |
Creators of DEU and BSP who made this possible. |
Base: |
New from scratch |
Build time: |
!@#$% !#$% !#$% !#@% ! |
Editor(s) used: |
DEU 5.21, 5.2gcc, BSP 1.1 |
Bugs: |
Some textures not aligned perfectly. (switches, doors, etc..) |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated June 1994, so it's very old indeed. It looks better than most early levels, although that's not saying much; the textures are still wonky, but at least they are coherent. The gameplay has lots of cramped winding corridors, and there's an irritating reliance on switch hunting - often the switches are hidden, one of them is timed, and it's not really worth the effort looking for them. There's an eye-straining finale as well. | x | |
Anonymous
| Very bright and very linear, this map features some nice progression tricks (with e.g. switches activating "secret" doors in other rooms). This may lead to some confusion about where to go, though. Some secret sections could be very hard to find. The texturing is pretty varied and ugly, but rarely out-of-place. Not good enough to recommend overall. --2/5 | x |
View dmtech.txt
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