Title: Teleport me Where??
Filename: levels/doom/d-f/dmtele.zip
Size: 23.6 KB
Date: 05/30/05
Author: Paul Pina
Description: Teleporters and patterns are the key to this level. As in all my wads there is a hidden switch to end the level. Lots of bad guys a perfect level for 2 or more. Look for the key to open the hidden door that leads to the way out. Weapons availability (Chain gun, Plasma gun, Shotgun, Rocket Launcher)
Credits:
Base: New from scratch
Build time:
Editor(s) used: DEU 5.1
Bugs: None
Rating: (2 votes)


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Reviews:
Anonymous
A strange piece of work. Challenge is low: some small, identical rooms, and three larger sections, with a few monsters scattered around. You're bathing in ammo -- DMTHA says there's more than 40 times the ammo needed. After you've killed everything (which should take 2-4 minutes), you may have to spend some time finding the correct side of the correct teleporter to take you to the yellow key and then finding the exit. The map doesn't look all that bad, but it is utterly pointless and stupid. --1/5x

View dmtele.txt
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