Title: |
DOOMONAS.WAD |
Filename: |
levels/doom/d-f/doomonas.zip |
Size: |
12.27 KB |
Date: |
05/13/05 |
Author: |
JOHN MARES |
Description: |
DOOM ON A STICK |
Credits: |
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Base: |
New from scratch |
Build time: |
1.5 HOURS |
Editor(s) used: |
DCK V1.1 |
Bugs: |
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Rating: |
![](images/qstarfarleft.gif) ![](images/emptyqstarmidleft.gif) ![](images/emptyhalfstar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) (3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | An excellent review. I must add that in order to get to the shotgun you have to run through a corridor of nukage. I give this zero stars because I have the killer instinct; I was hurt when I was young, and I want to hurt back. | x | |
Anonymous
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | This is consistently awful. A couple of large, and even by '94 standards grossly underdetailed rooms (using three vastly different texture schemes) make up the map. The gameplay is even worse, with you having to mow down 50% of the map's monsters with your pistol before getting to the shotgun (if you're lucky enough to find the poorly marked door leading to it). Unbelievably boring to play. The "progression" is utterly stupid, and I stumbled upon the exit by accident. Very close to a zero. --1/5 | x |
View doomonas.txt
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