Title: |
Doors |
Filename: |
levels/doom/d-f/doorswad.zip |
Size: |
45.96 KB |
Date: |
05/23/05 |
Author: |
Phillip S. Pittz |
Description: |
I learned how to make doors finally and so decided to go a little crazy with it. I'm still learning how to use many of the powerful features that are found in DEU and enjoying playing my own creations. There are LOTS of doors to open, and are secret. As I was creating the game, I found some idiosyncracies in the game that were unexpected and so incorporated them into game play. This is a tough level to play due to the large number of creatures, so be ready! |
Credits: |
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Base: |
New from scratch |
Build time: |
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Editor(s) used: |
DEU 5.21 |
Bugs: |
A few odd textures in weird places. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This level did not light my fire. | x | |
Anonymous
| This bare, medium-sized map has almost as many doors as it has monsters. The layout feels very stupid and simplistic: corridor after corridor filled with pointless doors. Fortunately, it's easy enough to find your way around, and there are some cool, violent fights. I especially liked the absurd 60+ shotgunner trap, and the Cacodemon trap. Look out for doors everywhere if you want to find the keys and/or secrets (13/14 secrets is the maximum). --2/5 | x |
View doorswad.txt
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