Title: |
DRKSTAIR.WAD |
Filename: |
levels/doom/d-f/drkstair.zip |
Size: |
36.57 KB |
Date: |
07/19/94 |
Author: |
Anonymous |
Description: |
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Credits: |
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Base: |
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Build time: |
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Editor(s) used: |
DEU 5.0 and BSP 1.0 (binary space partitioner) (Special thanks to the creators of both programs; Raphael Quinet and Colin Reed) |
Bugs: |
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Rating: |
![](images/star.gif) ![](images/halfstar.gif) ![](images/emptyhalfstar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) (2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | This is for the most part too boring and too dark (the light amps that are spread around are sorely needed). Strange texturing, no challenge, wierd progression -- when you've killed all the monsters, you have nowhere to go. The exit, as it turns out, is strangely placed in a secret in the middle of the map. 4/5 secrets is the maximum. --1/5 | x |
View drkstair.txt
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