Title: |
DS_NEW.WAD |
Filename: |
levels/doom/d-f/ds_new.zip |
Size: |
23.98 KB |
Date: |
04/13/07 |
Author: |
Jackson Harvey |
Description: |
This is an update of dethstar (I know that dethstar is a stupid name but what would you call it?). There are a very few minor bug fixes and new music has been added. |
Credits: |
Justin Mansell for help with DEU and Eric Alspaugh for suggesions and help with textures. Also to whoever is responsible for 661-NAEC.MID |
Base: |
Update of dethstar, which is a new level from scratch. |
Build time: |
Too long |
Editor(s) used: |
DEU 5.0, BSP 1.0, MIDI2MUS, DMMUSIC |
Bugs: |
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Rating: |
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) (1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | This is from May 1994. Even allowing for its great age it is useless. It starts with an aggravating teleport puzzle. There are 79 monsters, twenty of them stuck together in a cupboard. The one good thing I can say is that the author knew how to align teleport pads. The map is just a handful of square bare empty rooms dotted with monsters and a few trees. There's an even more aggravating teleport puzzle in the middle. I hate to think what the original map was like. | x |
View ds_new.txt
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