Title: |
feudal.wad |
Filename: |
levels/doom/d-f/feudal.zip |
Size: |
323.18 KB |
Date: |
02/12/00 |
Author: |
Echo |
Description: |
A simple castle with some fine details and level-specific textures, such as a torch housing, a window frame and several wall hangings based upon various word processing fonts. |
Credits: |
Music: The composer of Oddyssey2, the identity of whom I have yet to discover.
Advice: Len, Ras, Rez |
Base: |
New mission from scratch |
Build time: |
Eons |
Editor(s) used: |
|
Bugs: |
None known (tested with Ultimate Doom 95) |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated January 2000. It's a castle with 91 mostly weak baddies, and some excellent new wall textures (the horse is particularly good). Overall I liked it. The design isn't much more advanced than a typical 1995-era castle level, but it's paced well. The cyberdemon fight is odd - it's more like a cyberdemon dodge, you don't really have enough ammo - and I was expecting a proper final battle that never came. Apart from that it's good fun. | x | |
Anonymous
| A marble map where you first explore an underground section, and then infiltrate a small castle. Progression, layout, and gameplay (except for a slightly awkward Cyberdemon fight, and some shotgun sniping for max kills) is good, though the overall difficulty level is quite low. Contains several new textures which blend well with the old ones. The lone secret is very easy to spot. Definitely worth a look. --3/5 | x |
View feudal.txt
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