Title: |
Ice Floes |
Filename: |
levels/doom/d-f/floes.zip |
Size: |
66.12 KB |
Date: |
03/03/14 |
Author: |
Martin Bazley |
Description: |
After the intricate detail of Demon Base, I decided to go for the grand scale this time. Marvel at the views from the top of the enormous ice shelves! Actually, don't, because you'll die. It's not that easy. |
Credits: |
ID Software (Doom) Eddie Edwards (RISC OS Doom) Justin Fletcher (Doom+, RISC OS BSP) Anthony J. Burden and Simon Oke (Deth) Lee Noar (RISC OS Deth) Colin Reed and Lee Killough (BSP) Big brother Chris (BSP front-end, web hosting, waterfall texture) |
Base: |
, I decided to go for the grand scale this time. Marvel at the views from the top of the enormous ice shelves! Actually, don't, because you'll die. It's not that easy. |
Build time: |
Six months in total, most of which was spent waiting for me to do something to it. |
Editor(s) used: |
Deth 3.92 (ported version 1.00) Acorn Paint 1.94 BSP 2.3 DoomWAD 1.04 |
Bugs: |
No *known* bugs, no... |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Typical 1994-style wad with all its flaws: simple map layout, awful scenery due to textures misuse, texture misalingments, dull monster placements. Strafing around sectors 8/10 in the south part, looking to the top corners of the building, shows another design error. Gameplay is as expected. Thus reviewed as a 2014 map: WOT. I would carefully suggest you stop spending time in making a lot of maps like this, but instead try a single one according to 2014 style - without the 1994 pitfails. | x | |
Zalewa
| Ugly textures, a lot of strafe-running through curving corridors, had to backtrack a long way after running into a dead end. Didn't even complete it. | x | |
cs99cjb
| My brother never quite got the hang of convincing outdoor architecture, which is a pity because this map almost lives up to the grandeur of its description. If you can overlook the consequent TARDIS-like effects, the texturing is consistent and restrained, atmosphere is good and the "Knee-Deep in the Dead" sky fits nicely. There are no big monsters but UV skill level is still quite a challenge because enemies swarm and there is little cover. An in-joke concerning his first map (MARTIN.WAD) made me smile. | x |
View floes.txt
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