Title: |
Cyber Death |
Filename: |
levels/doom/deathmatch/a-c/cybrdeth.zip |
Size: |
54.16 KB |
Date: |
09/09/94 |
Author: |
Scott A. Smith |
Description: |
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Credits: |
id Software and the authors of DEU and BSP. I'd also like to thank all of the people on ALT.DOOM.GAMES who were arguing the best way to kill a single CyberDemon, which is what gave me the idea for this level. Try killing six, guys! |
Base: |
New levels from scratch |
Build time: |
Not long at all... |
Editor(s) used: |
DEU 5.21, BSP 1.2x |
Bugs: |
There's a hidden weapon that can sometimes be picked up without having to find the area that it is hidden in. It leaves you wondering "Now where the hell did this come from!?"... No other *known* bugs... |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| A simple classic practice map. See levels/doom/a-c/cybr deth.zip for my full comment. Arguably it's more useful as practice against Cyberdemons than as a DM level, nowadays. ~Chain Mail [3/5] (11/2007) | x | |
Anonymous
| Basically a big square room with lots of pillars dotted around. Some of the pillars have secret doors in them but they aren't marked, so you'd never find them. As a single-player level there are just enough rockets and plasma cells to kill five of the six cyberdemons and thirty or forty shotgun shells will kill what remains of the sixth, if you don't miss, but it's tedious. | x |
View cybrdeth.txt
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