Title: |
Frag City |
Filename: |
levels/doom/deathmatch/d-f/fragcity.zip |
Size: |
89.04 KB |
Date: |
10/29/94 |
Author: |
Erwen Tang Paul Robinson |
Description: |
You start out in the middle of an arena, if you are able to reach a teleporter, you can enter the second area. There is also a special third area you can fight or run through.
What is different about this Wad that 300 others don't have? Hint: look at the ceiling, :)
1. No bottlenecks: every spot has at least two exits; you can't be locked down. You also have to watch at least two places for enemies.
2. Better weapons selection: if you select the first two weapons levels, only shotgun, chainsaw and pistol are available. At level 3, chaingun is available and at level 4, rocket launcher is available. Why do this? We found in playing deathmatch, that the game became too easy with the plasma rifle or rocket launcher all the time. It also made the game's outcome depend on whoever got to the biggest weapon first.
Shotgun and Pistol can be evaded. Plasma gun makes getting killed too easy. Rockets can kill just from the blast wave. The reduction in firepower makes the game more interesting since even an inexperienced player can do killing damage to a seasoned veteran.
An inexperienced player is no match against a more experienced one even with equal high- powered weaponary. This also makes the game more fun since you never know what will happen. |
Credits: |
Id - Creators of DOOM!
Raphaël Quinet - DEU |
Base: |
New level from scratch |
Build time: |
1 Month on & off |
Editor(s) used: |
DEU 5.21 |
Bugs: |
All programs big and small are not entirely bug free. There's a few slight HOM's that do not affect game play. However, if there IS something that's worth a new version, PLEASE report it to me or my associate so we can continue to develop a better product. |
Rating: |
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Download mirrors:
/idgames protocol:
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View fragcity.txt
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