Title: |
IDBEST.WAD |
Filename: |
levels/doom/deathmatch/g-i/idbest.zip |
Size: |
87.4 KB |
Date: |
02/28/95 |
Author: |
Chris Dale |
Description: |
This a huge deathmatch level made by cutting and pasting together parts of e1m1, e1m2, e1m3, e1m4, and e1m5. It's intended for regular deathmatch, and there are no energy weapons. I added a lot more to idmix.wad, and I redid the layout a bit. Idmix.wad was hastily thrown together. Now the the ceiling and floor tiles are properly aligned (at least where it counts) and the exit works :). |
Credits: |
* id Software for the game and the levels. * Raphael Quinet and Brendon Wyber for DEU. * Jason Hoffoss for DMapedit. * Jeff Rabenhorst for Edmap. |
Base: |
Modified e1m1, e1m2, e1m3, e1m4, e1m5 |
Build time: |
15 hrs |
Editor(s) used: |
DEU, DMapedit, Edmap. |
Bugs: |
You might see some tiny texture leaks, but overall idbsp does a very good job of node building. |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/qstarfarleft.gif) ![](images/emptyqstarmidleft.gif) (6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Awesome concept. I would love to see more of these for the other 3 episodes. It could've used some single-player optimization, though. 5/5 | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | Having played the original version of these levels countless million times, this level feels very strange to play. It's very weird to be in one familiar place, step through a door and arrive somewhere equally familiar, but completely wrong. The whole level feels like a series of rips in the space-time continuum. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | This is on the old "Maximum Doom" CD. It's a kind of E1 redux, and it's sometimes uncanny. You are confronted by rooms and corridors that shouldn't be there. As a single-player map it's sprawling, and the exit is an anonymous switch, but it's basically as entertaining as the originals. There are a couple of oddities - doors with colour-coded frames that don't need keys, a blue key door that goes nowhere, but it's surprisingly slick for something older than DVD. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Classic! Nostalgia trip or what?! This one was ten years old about a week ago! | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | A nice early E1 style level with areas from other E1 maps pasted in. But it plays better as a single player level. | x |
View idbest.txt
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