Title: |
rmh19.wad (revised demos for Doom 1.9) |
Filename: |
levels/doom/deathmatch/p-r/rmh19wad.zip |
Size: |
175.39 KB |
Date: |
02/19/95 |
Author: |
Ryan Hare |
Description: |
These wads are designed to be primarily for Deathmatch play, but the author intended for them to be still useful and enjoyable for play by individuals (or even cooperative mode). The designs are most conducive towards exciting Deathmatches, and all levels are relatively compact, but they are set up in such a way so that the other modes of play are still fun and fast-moving. |
Credits: |
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Base: |
New levels from scratch |
Build time: |
For all these wads? A lot! |
Editor(s) used: |
DEU 5.21 and BSP 1.2x (mostly), DoomEd the Real Thing 2.6b4 |
Bugs: |
These levels were made for Doom version 1.666. On earlier versions there may be "hall-of -mirrors" effects that are a result of a maximum number of line-defs deficiency that existed in the earlier versions and which was improved in version 1.666. Not all the levels will have this problem, if it occurs. Players with Doom 1.666 should have no trouble. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Meril
| Only 3stars, because of shotgunners shooting throu stone wall, and keys in secrets area. Good design, some really good fights and traps. | x | |
Never_Again
| A good episode of compact maps that has been overlooked because of its placement in /deathmatch. The largely open, nonlinear design and adroit monster placement make for interesting play in solo mode. It has its violent moments, and while monster counts are all around 50 the fights are sometimes intense as you are attacked from multiple directions. The texturing is excellent for its time. E1M5 and esp. E1M7 are the standout levels. | x |
View rmh19wad.txt
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