Title: |
SHOCK.WAD |
Filename: |
levels/doom/deathmatch/s-u/shock03a.zip |
Size: |
6.22 KB |
Date: |
05/17/94 |
Author: |
Bob Lange |
Description: |
Well, this is my first attempt at making a scratch level for Doom. Let me begin by saying all flames to /dev/null.
My goal was simply to familiarize myself with the basic features that DEU 5.0 afforded. And to this end, I have designed a simple 23 sector map suitable for two-player deathmatches.
This level is not very good for solo or co-op play. No trick or traps, no moving objects, no transporters. But I did drop a few monsters in just to make it interesting. |
Credits: |
id software, for a really great game |
Base: |
New level from scratch |
Build time: |
8 hours |
Editor(s) used: |
DEU 5.0, BSP 1.0 |
Bugs: |
None |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| "Where the fuck is the exit?!" - it's in the bottom-right corner. Besides, this is a deathmatch level, a very early one. And a completely undistinguished one as well; basically a hub-style design with a central room and four rooms around it. There isn't any detailing at all. 13 monsters. It would be okay but ultra-minimal in deathmatch (there is a flow, but almost nothing to it). | x | |
Anonymous
| Where the fuck is the exit?! | x | |
Anonymous
| Waste of time. | x |
View shock03a.txt
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