Title: |
GHOSTOWN |
Filename: |
levels/doom/g-i/ghostown.zip |
Size: |
44 KB |
Date: |
05/31/94 |
Author: |
Banjo Oblivion |
Description: |
House to house fighting in a small RnR town, as its being invaded from hell. |
Credits: |
Ben, Petr, Pete, Andrew & Shagpod |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
Deu 5.1, DEU 5.21 |
Bugs: |
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Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Never_Again
| No flow or progression logic, completely nonlinear, cramped little rooms on various levels in a cluster of little buildings in a center of a big bare open area. | x | |
Anonymous
| The texturing in this city styled map is seemingly completely random and all over the place. The gameplay isn't dull, though, with monsters teleporting in to "random" locations spread out over the map. This helps make every run a bit different. The gameplay isn't hard but with many hitscan monsters be on the lookout for health and invisibility spheres. If you're a sucker for house/city WADs then by all means... --2/5 | x |
View ghostown.txt
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