Title: |
GRYBLOOD.WAD |
Filename: |
levels/doom/g-i/gryblood.zip |
Size: |
34.43 KB |
Date: |
09/02/94 |
Author: |
Anonymous (creator of BEWARE.WAD) |
Description: |
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Credits: |
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Base: |
Completely from scratch |
Build time: |
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Editor(s) used: |
DEU 5.0 and BSP 1.0 (binary space partitioner) (Special thanks to the creators of both programs; Raphael Quinet and Colin Reed) |
Bugs: |
Sorry! : When I zipped this wad up, I didn't
realize I had accidently changed the ceiling
height of a certain sector. It is near the
end of the wad, where the only Baron in the
whole wad waits at the exit to the secret level
in a lava pit. *** Please SPISPOPD through it.
Sorry 'bout that. It IS only a test wad... |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
| Some very clever unorthodox design choices here. I'm impressed. Lost souls in pits you can walk over but not fall in = awesome. Decent action too. | x | |
Anonymous
| Having played the author's other work (mentioned in the .txt) I wasn't expecting much -- but I was pleasantly surprised! This short, small, and violent map was actually a little fun to play. Visuals are "experimental" (which doesn't mean it's ugly, just ... different). Sadly, a floor height set too high in a sector right before the exit is a real showstopper and renders a proper maxrun impossible. It's still possible to use the secret exit (through a jump). --2/5 | x |
View gryblood.txt
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