Title: |
Help! |
Filename: |
levels/doom/g-i/help.zip |
Size: |
94.34 KB |
Date: |
03/09/95 |
Author: |
Sam Taylor |
Description: |
Hack and slack quicky... in an E1M1, E1M2 and E1M3 levels replacement. Mainly a single player pwad. ....more to come! |
Credits: |
DEU 521, DCK 1.1a, DCK 2.0, BSP 1.2, Dmaud 1.1, Dmgraph 1.1 and DEUTEX33 |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
DEU 521, DCK 1.1a, DCK 2.0 |
Bugs: |
/Problems None known. / Although I put hidden switches on sidewalls, it is possible to to get trapped in two locations in E1M3. Hint; keep moving forward in the raising/lowering corridor! |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Enthusiastic 1995 mapset. Primitive, but at those times this small adventure did give some fun playing it, so small 3*. | x | |
Anonymous
| I liked it. | x | |
Anonymous
| This WAD is pretty good, better than the other person said that's for Shure. | x | |
Anonymous
| Three levels dated March 1995. E1M1 is an ugly mess that irritated me; it has a dearth of shotgun ammo but lots of demons and lost souls. E1M2 has the same problem, you have to run past most of the baddies, and in fact the level only entertaining if you do. Both levels are formless dungeons. E1M3 is an angular castle, with more ammo, but only 54 baddies. It ends with a tedious set of lifts that take too long to move, and a boring quasi-puzzle exit. | x |
View help.txt
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