Title: |
Hiding to Nothing |
Filename: |
levels/doom/g-i/hiding.zip |
Size: |
54.35 KB |
Date: |
07/26/94 |
Author: |
Stuart Greig |
Description: |
My second published WAD, much much bigger than the last and far more difficult. |
Credits: |
My wife, for not actually divorcing me eventhough I spend all my time at the PC. My 6 year old son, for play testing. |
Base: |
New level from scratch |
Build time: |
80 hours |
Editor(s) used: |
DEU v 5.2 (Superb Prog) BSP (Gets rid of see thru walls) |
Bugs: |
None (I think). |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Due to the above comment I played it. Not bad "solid" describes it well but I can't recommend it unless you really love the typical 94 styled level. Coldfusio3/5 | x | |
Anonymous
| A solid old-school map featuring a dull start (with gameplay reminiscent of the ending of Doom 2 map 17). However, the theme soon changes and becomes a mix of a wooden/hellish/tech underground base. Gameplay is (for the most part) good -- it's easy but never for one second dull. Progression is very clever and logical. Five good secrets, all marked in *some* (often neat) way. Finding one of them is required to progress, though. Texturing is mostly top-notch. A fun trap or two as well. Recommended. --4/5 | x |
View hiding.txt
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