Title: |
HighWire (Rocket Jones Vol. II) |
Filename: |
levels/doom/g-i/highwire.zip |
Size: |
20.24 KB |
Date: |
06/23/94 |
Author: |
Joe Cates |
Description: |
After completing your first mission in "The Nest", Space
Command has "volunteered" you to teleport into the old
deserted alien city on Ceiros 7. Having learned your
lesson from the last fight with only a pistol, you opt
for more firepower and grab a rocket launcher and load
up with a couple of boxes of rockets.
As you step toward the teleport, you can't help but
wonder: were you chosen because you did such a great
job last time, or such a terrible job... |
Credits: |
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Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
Deu, DoomEd, BSP |
Bugs: |
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Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/qstarfarleft.gif) ![](images/emptyqstarmidleft.gif) ![](images/emptyhalfstar.gif) ![](images/emptystar.gif) (4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Pretty easy. DM players should be able to finish this with no problem (and quickly {see above}). 2/5 [decoy] | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | A small, simple concept map. Most of it is set on ledges and your only ammo (apart from the 50 bullets) is rockets. Ammo balance is tight, but it's still pretty easy if you make sure to not spread rockets everywhere. The map can be finished in just over 30 seconds thanks to a strafe(50) jump to the last teleporter. One very easy-to-find "secret" with extra ammo and armor. The type of map you'll play through once (or twice) and then quickly grow tired of. --2/5 | x |
View highwire.txt
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