Title: |
Illusions Of Home |
Filename: |
levels/doom/g-i/ilusory1.zip |
Size: |
508.2 KB |
Date: |
04/16/95 |
Author: |
Brett Librandi |
Description: |
A whole new doom game to play Has both cooperative and deathmatch ability. Both are fun to play with |
Credits: |
Rick Huber and Brian Huber for their additions and help to the wad. And my brother Brian for helping playtest it. |
Base: |
New levels from scratch |
Build time: |
|
Editor(s) used: |
Deu 5.21 and BSP1.21 |
Bugs: |
None |
Rating: |
     (4 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
     | 27 levels here (not 4, as someone sayed here). Was #1 at D.Moeller's TICREV01 with negative score of 19%. Actually it is quality-over-quantit y bunch of beginner's levels mostly with flat and primitive design. E3 contains most largest and hardest maps, which can be quite harshy on -fast. Also this wad was playtested badly and some maps are broken: e1m6 has zero-tagged GR door, e1m8 has no exit, and e3m7 has coop marked RK. 1/5 | x | |
Anonymous
     | Four levels dated April 1995. E1M1 is an undetailed, rudimentary level with unpegged door tracks and wonky textures; only 15 baddies. It's embarassing even for April 1995. E1M2 is similar but polygonal rather than square, and it has a swastika of barrels. E1M3 is an improvement, a rudimentary town-style map, but it's far too little, too late. E1M9 is a mazey nothing that again seems obsessed with swastikas. | x |
View ilusory1.txt
|