Nine maps that attempt to capture the look and feel of the original Episode 3.
Credits:
Simon 'Fraggle' Howard for identifying a problem in E3M3 that prevented it from running in vanilla DooM mode. Nigel 'Enjay' Rowand for trouble-shooting a problem in E3M4 that screwed up behavior of the floor below the crusher in vanilla DooM mode. Pascal van der Heiden (trademark CodeImp) for trouble-shooting a problem in E3M8 that prevented a door from opening.
Base:
Nine levels from scratch. Some areas of E3M8 are borrowed from phobos_v.wad and deimos-v.wad
Build time:
Several months, off and on.
Editor(s) used:
WadAuthor for map-building; SlumpEd for merging the maps into a single wad