Title: |
KILL OR BE KILLED |
Filename: |
levels/doom/j-l/killme.zip |
Size: |
25.43 KB |
Date: |
05/12/06 |
Author: |
WHTRBT1 (B^D) |
Description: |
Dear Doomers
This level, called Kill or be Killed, is my newest try at a completely new level. This level was created using that great program, DEU 5.0. I haven't set difficulty yet so no matter what difficulty level you chose, it will be the same. (With the exception of Nightmare level) This level is not the best but still, it's ok.
Have fun!
B^D |
Credits: |
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Base: |
New from scratch |
Build time: |
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Editor(s) used: |
DEU 5.0. |
Bugs: |
I've seen a HOM in Zdoom, but that's still okay. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Never_Again
| A squiggly layout, blah texturing, sliding doortracks, interminable lifts, random deathtraps, a blur sphere whose only purpose is to get the player stuck, feeble opposition -- this WAD got it all! The last lift is a particularly bad design idea: not only it takes a full minute to rise, near the top you get attacked by Lost Souls you cannot see or shoot. | x | |
Anonymous
| Pretty much what people think of when the phrase "1994 map" is used. :/ 1/5 for not being broken. | x |
View killme.txt
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