Title: |
Maximum Baddies Mission 1-1 |
Filename: |
levels/doom/m-o/maxbad11.zip |
Size: |
46.72 KB |
Date: |
09/03/94 |
Author: |
Jeff Kendall |
Description: |
LARGE wad with several MEAN battlefields one of which is appropriately coffin shaped. Even on skill 1 you won't get lonely for baddies! |
Credits: |
Thanks to beta testers Chris, Ivan and Sam. |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
DEU5.21 |
Bugs: |
Some textures not aligned, so many monsters the game may slow slightly. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Typical 1994 map, enthusiastic but with a lot of flaws typical for that era. Layout is mostly rectangular, texture variation poor, decoration almost absent, and lightning a bit irritating. Gameplay @ UV is based on using trigger lines for opening doors, making it a sort-of puzzle map. Nowadays considered as awful, but in that time presumably about average due to the on points amusing gameplay. | x | |
Zahid
| Playable...start fights are good..166 monsters on uv..lighting is dark mostly...progression build complex through many secrets or unmarked doors...use iddt*2... | x | |
Anonymous
| "Maximum baddies" in this case means 195 baddies. It's an awful level. What little goodness it has is ruined by stupid lighting. The map has a series of square zones that have a small number of baddies, and you flick switches etc. It's arena-based. But half the level is pitch black, and the other half flashes on and off. Instant epilepsy. As a whole the level is typically crude 1994 fare, less entertaining than cutting toenails (your own). | x |
View maxbad11.txt
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