Title: Megalab.wad and Megawatt.wad
Filename: levels/doom/m-o/megapack.zip
Size: 112.47 KB
Date: 05/12/94
Author: Casey Miller
Description: After too many hours I have finally completed my second complete external wad file for use with the registered version of Doom. As promised, the zip file also contains a re-release of my first wad megawatt.wad. This new version of megawatt has the bugs fixed and now has difficulty levels implemented. For those easily offened by satanic overtones, neither level uses any satanic textures. Megawatt replaces level one of episode one and Megalab replaces level two of episode one. Both levels contain multi-player and deathmatch starting points, and skill level options.
Credits:
Base:
Build time:
Editor(s) used: Deu 4 beta, Deu 5
Bugs:
Rating: (9 votes)


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Reviews:
Doomkid
Impressive work for ~20 years ago, Casey. A theme i notice with a lot of these "old, but decent" maps is that they look really cool in the Automap. E1M2 confused me for a while - The exit is where you fight the 2 barons!x
Anonymous
Some HOM, unmarked doorslifts, and bad texturing(room high doors). Absolutely incredible for '94 otherwise. MEGAWATT is hard, make sure not to fall off of the ledges in the slime rooms! 3 stars for MEGAWATT, 4 for MEGALAB. 4 overall, you'll have fun playing these.x
Anonymous
Megawatt is ok, but Megalab is really neat for a 1994 pwad, with a non-linear design and all. Gotta love the disclaimer for "those easily offened by satanic overtones". 3/5 for MW and 4/5 for MLx
Anonymous
This gets an instant star for the phrase "internet e-mail address" in the readme. Megawatt is E1M1, Megalab is E1M2, but they're two separate files, from April 1994, very old. Megawatt is decent for 1994 but too simple nowadays. It feels like a prototype of Megalab, which is good fun - not much detail, but the basic layout is solid, and the gameplay rattles along. A few bugs (stuck monsters, too-long walls if you play in Doom.exe) but nothing serious.x

View megapack.txt
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