Title: |
Multigon |
Filename: |
levels/doom/m-o/multigon.zip |
Size: |
39.65 KB |
Date: |
02/04/95 |
Author: |
Dexter Gresh |
Description: |
This my first attempt at building my own level, and I think it came out pretty well. Let me know what you think. Too easy? Too hard? Cool? Uncool? |
Credits: |
Nick Gresh for testing |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
DoomCad 4.3/DEU/tBSP 2.2 |
Bugs: |
none I know of on my 486... may be slow on slower machines, though. |
Rating: |
(5 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| You tried, Dexter. | x | |
Anonymous
| My trashcan's more appealing than this. 0/0 | x | |
Anonymous
| Dark, small, badly textured map, with vital keys, switches, and areas hidden behind unmarked doors, which makes for a strange progression (particularly since there's some running back-and forth). There's also a boring teleport puzzle which felt completely out-of-place. A pity, since most of the fights were staged rather well (I particularly liked the fights in the yellow key section). --1/5 | x |
View multigon.txt
|