Title: |
Nukerain.WAD |
Filename: |
levels/doom/m-o/nukerain.zip |
Size: |
79.25 KB |
Date: |
12/24/94 |
Author: |
David J. Hill |
Description: |
After 40 days and 40 nights of nukeage rain, the sun has finally appeared. Your mission: What do you think? Kick some Demon butt!! |
Credits: |
The authors of DoomCad and ID software. |
Base: |
New level from scratch |
Build time: |
Around 40 hours. |
Editor(s) used: |
DoomCad 4.3 |
Bugs: |
None |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated November 1994. It's E3M1. You fight 222 baddies in a sprawling, polygonal, but nonetheless entertaining old-school wander-a-thon. The design feels random but does attempt to lead you through it; the fighting is never hard but in compensation it never lets up. It's ugly but the designer paid attention to height and space. I'm not a fan of the tiny catwalks though. David J. Hill seems to have specialised in deathmatch levels otherwise. | x | |
Anonymous
| Not a bad map. Quite large, but it needn't take a long time to play. There's some running along narrow ledges, but falling never means certain death. Gameplay balance is OK and some thought is needed. 4/5 | x |
View nukerain.txt
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