Title: |
PILLARS.WAD |
Filename: |
levels/doom/p-r/pillars.zip |
Size: |
13.18 KB |
Date: |
05/12/94 |
Author: |
David W. Allen |
Description: |
This patch file is for E1M1. To designed for deathmatch play. The main section of this wad file is the series of pillars in the center of the map. To get up to the rooms upstairs you must 'run' starting from the lowest platform and run up the ascending pillars without falling off. It's hard to explain, but you'll see what I mean when you try it. I hope you like it, and if you don't you are free to change it. |
Credits: |
Joe Plata |
Base: |
New level from scratch |
Build time: |
12+ hours |
Editor(s) used: |
DEU 5.0 (Best so far.) |
Bugs: |
The passage ways in the upper levels sometimes lose their texture and outside the walls in the center of the arena will create a hall of mirrors effect. I've tried fixing them but I can't seen to figure them out. I would like to here any solutions to the previous problems. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zahid
| Those pillars about author is so excited are skip-able with zero efforts...quite basic map playable but making no sense...3 stars for its time 1.5 otherwise | x | |
Anonymous
| In addition to the aforementioned hall of mirror problems, the map is just far too basic even for multiplayer in my opinion. As a single player experience there is not even really an "experience" to speak of just three small sections to this map then you are done. boring design and lacklustre gameplay 0/5 | x |
View pillars.txt
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