Title: |
My Frist! Map |
Filename: |
levels/doom/p-r/pri_mapa.zip |
Size: |
28.79 KB |
Date: |
06/14/09 |
Author: |
Eye del Cul |
Description: |
This was my first Doom map. My first creation for any game, really. A tipical 1994 WAD -and made in 1994, too-, with random scenery and misaligned textures. Not very interesting, but I know there are players who enjoy ugly 1994 wads... A refined -and much better- version of this map, done in 1995, appears in E2M3 of my megawad NIVELES.WAD. |
Credits: |
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Base: |
New level from scratch |
Build time: |
Maybe a month (in summer of 1994). |
Editor(s) used: |
DEU 3.30 |
Bugs: |
A lot! Trapped monsters, misaligned textures, and some graphical glitches when playing in the original Doom, without source-ports. Wellcome back to 1994! |
Rating: |
     (8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | Es un mapa bastante simple, pero lo adoro por hacerme recordar viejas épocas con mi vieja PC. Ahora, evidentemente, al 2011 no será mucho en el aspecto técnico, pero solo por esa escencia que es díficil lograr, le doy 4/5.
"La belleza puede estar en la simplicidad." | x | |
Anonymous
     | Does not actually have anything to do with Bill Frist 1/5 | x | |
Anonymous
     | Not bad for a first map. The only issue I had was I had a little hard time locating the red key card. But overall it's not bad for a first try at mapping. My maps when I started, worked and looked a little like this. But once you get the hang of working with editors, you can expand your imagination. The major piece of advice I have is to double check your map for enemies that are likely to get stuck and the flow of the map. Still not bad for try #1. -Alando1 | x | |
Anonymous
     | Instead of wasting your time with this, play some recent maps of the same author. Look at http://www.doomworld .com/idgames/index.p hp?id=12088, or http://www.doomworld .com/idgames/index.p hp?id=14634... But this is awful - 1/5. | x | |
Anonymous
     | It's not that bad. However I advise that you stick with constant texturing and try to keep the map centralized around a few sections only. | x | |
Anonymous
     | If there are people out there who enjoy ugly 94-style WADs, I am not one of them. 1/5 | x |
View pri_mapa.txt
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