Title: |
Red Rock |
Filename: |
levels/doom/p-r/red.zip |
Size: |
75.44 KB |
Date: |
11/10/94 |
Author: |
Jan Hladik |
Description: |
Far out in the uncharted backwaters of deimos lies |
Credits: |
ID and Raphael Quinet |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
Deu 5.2 |
Bugs: |
None - I got a lot of HOMs working with DEU (dunno if it's a bug of DEU or if DOOM really can't work with such a room), and so I had to take out some of my ideas again. |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| For an old level - well, it plays pretty well. The architecture is flat and strange, but I didn't expect anything mind-blowing. | x | |
Anonymous
| For 1994 standards this is a large and quite nice adventure. It has relatively little typical ol' days flaws. Definitely worth a play for nostalgia lovers. | x | |
Anonymous
| Not bad for a 94 level good fun. 4/5 | x | |
Anonymous
| This is a surprisingly good level from a long time ago. It's not really a classic, but it's a cut above. There are almost 400 monsters, which is a lot for the time, and although the design is simple it's nice and non-linear and very large. The ambiance reminds me a little of Doom3. It's let down by a tedious switch-hunting maze near the end, that you have to explore. There's a crushing ceiling near the beginning, but none after that (which is nice). | x |
View red.txt
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