Title: |
REDRUM |
Filename: |
levels/doom/p-r/redrum.zip |
Size: |
125.34 KB |
Date: |
07/26/94 |
Author: |
Mal Blackwell |
Description: |
Redrum is a rather large file, over 300k. For some reason beyond my comprehension DOOM will not let you save your game while playing Redrum.wad, so you better be pretty good at doom! Also may I suggest that you run doom with your "messages on". This is the only way you will know if and what key you will need to open a locked door for I have not color coded them (I just didn't like the look of em' in my level) I have included Deathmatch starts in this level but I did not design the level for it. The level is so expansive you might never find each other. I think there is a nice mix of monsters,amo,and first aid in the level. If you think it is too hard or too easy you may add or delet amo and health to suit your needs (I don't mind). I have also hidden my secret doors very well, and you may have to use more of a "Wolfenstein" approach to find them. Have fun! |
Credits: |
Chris Klie, Peter Ronhovde and Scott Smith, Thanx to all of you guys for play testing Redrum and giving it such a great review!! Also thanx to id Software for such an incredible peice of software and all the people behind DEU(Thank god for DEU 5.2gcc I cant wait for 6.0!!)and BSP. nuff said! |
Base: |
New level from scratch |
Build time: |
80+Hours (Boy do I need a life) |
Editor(s) used: |
Deu 5.1, 5.2gcc and Bsp 1.1x |
Bugs: |
None. |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I like it. | x | |
Anonymous
| 4/5 It's a nice big semi-nonlinear map with plenty of decent traps. The action never gets too intense. The biggest strike I can level against it is the presence of mandatory secrets, which given that they're rarely if ever hinted at, drag the speed of the map down. Still, most of them are stuffed in between gaps a la Wolf3d. All in all, I enjoyed it. - KMX E XII | x | |
Anonymous
| not bad! 3/5 | x | |
Anonymous
| pretty cool for 1994, although some areas look like shit and it's overall too symmetrical. still on the whole it's a **** map, considering its age. -sargebaldy
fyi the author of this wad mapped for RTCW and is mapping for "Doom III" | x |
View redrum.txt
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