Title: |
Rest In Pieces |
Filename: |
levels/doom/p-r/rip.zip |
Size: |
66.52 KB |
Date: |
06/11/94 |
Author: |
Jeremy Drye |
Description: |
My first WAD, its very large. All the guns are visiable. Designed primpary for Cooperative playing, especially with all the 'loads' of combat areas. Please send any/all comments to the address above, they will be forwarded to me. |
Credits: |
Nick Tucker DEU and BSP Authors |
Base: |
New level from scratch |
Build time: |
Yea, wouldn't you like know. ~50 hrs |
Editor(s) used: |
DEU and BSP |
Bugs: |
Kill them too! |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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StupidBunny
| A large map from the olden days. Ugly texturing, barren design, fullbright almost everywhere you go, locked/vital doors with no associated visual cues, nonsensical layout, tedious gameplay...it sucks. | x | |
Anonymous
| pretty old | x | |
Anonymous
| This is E2M1. It is from June 1994. It's dismal tedious nonsense. There are lots of monsters for a 1994 level (400+), spread about some large empty rooms, but it's more fun dodging past them than fighting them. And that's not right. Lots of unmarked non-secret wall-textured doors, and it's easy to get stuck at one point (if you use a secret teleport without first getting the blue key). Has two red skull keys, for some reason. | x |
View rip.txt
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